Set sail on the United Navies’ battleships, carriers and dreadnoughts and combat the Pirate scourge in Forts’ second DLC. With a brand new water system, new campaign, weapons, ammo system, HUD and soundtrack, High Seas takes the classic Forts physics-based fun to the next level of building, battling and causing bubbles!
NEW CAMPAIGN
Five years have passed since famed scientist Professor Fred Capacitor disappeared mysteriously on the high seas. Now his son Max, who fights the battleships, carriers and dreadnoughts of the pirate horde as a captain in the United Navies, hears rumors of his father's fate, while on the hunt for a terrifying mega-weapon.
Features include:
NEW ARMAMENTS
Energy Dome
Harpoon
Runway
Hardpoint
Deckgun
Orbital Laser
AMMUNITION
Decoy
Control
Thunderbolt
Nighthawk
Orbital Laser: Sweep
Orbital Laser: Focus
WATER TECH
The classic proprietary physics engine Forts is known for has received a major upgrade with the addition of the new water system. Ships float with true buoyancy, listing to one side if off-balance. Any structure not connected to a reactor will sink to the ocean floor unless reconnected swiftly. The ocean surface features its own set of splash FX, water and bubbles particles, underwater explosions and sound effects. This tech opens up a whole new world of possibilities of gameplay and modding to an already very satisfying physics-based experience!
EXCLUSIVE HIGH SEAS FEATURES
United Navies HUD
New in-game United Navies HUD for your enjoyment.
High Seas Music
All-new soundtrack by Ella van Dyck, also available to purchase separately.
Minimum: