This product requires the base game Total War: WARHAMMER II on Steam in order to play. You can not run this product without this game.
Total War: WARHAMMER II - Curse of the Vampire Coast is a DLC pack for Total War: WARHAMMER II that's bringing a new campaign to the game, new Legendary Lords, the Vampire Coast factions, and more!
The ancient and powerful Merwyrm Amanar has been spotted. It seems like someone woke up this calamity-bringing beast from its slumber and now it's summoning intense storms and destroying coastal ports at random. But, the one who wields the mythical artifact called the Star-Metal Harpoon is able to control this monstrosity and use its power in any way imaginable. But, will you be able to find this hidden object and obtain the three verses that are used to power it?
There are a few playable Legendary Lords, and their mission is to increase their dread reputation as much as they can. As they say, fortune favors the infamous. There are some Pirate Captains that know the three verses of this ancient sea shanty. These captains are your greatest enemies, your nemesis which will actively try to obliterate you as you try to obliterate them. Beat them in battle, learn each of these old verses, and charge the Star-Metal Harpoon.
Total War: WARHAMMER II - Curse of the Vampire Coast features four new Legendary Lords, a brand new school of magic called The Lore of the Deep, all kinds of exciting new campaign mechanics, upgradeable ships for each of the four new Legendary Lords, eight new powerful Regiments of Renown, a special tech tree for the Vampire Coast Lords, all kinds of undead ghouls and terrifying sea-monsters for you to use in battle, and so on.
In what other fantasy strategy game are you going to find vampire pirates?
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