Ce produit requiert le jeu de base Might & Magic Heroes VII on Uplay in order to play. You can not run this product without this game.
As mentioned above, Solmyr will also star in his own scenario map. We won’t reveal too much about it as we don’t want to spoil its surprises, but here is the gist of this map’s storyline:
565 YSD. A cry for help resonating in the depths of the Spirit World sends Solmyr on a quest to the far reaches of the Sahara desert… But his journey through oases, badlands, swamps, and ruins will be filled with dangers, from zealous Necromancers to bloodthirsty Orcs, not to mention the dark secret sleeping in the cursed volcano known as Mount Iblis. To rescue someone dear to him, Solmyr will have to face a familiar adversary who might be more than the Djinn Lord’s match.
The Djinn Lord class is Solmyr’s unique class and is essentially the most Magic-oriented class of Heroes VII. Solmyr has access to all magic schools, with the notable exception of Earth, and can attain Ultimate or Major ranks for most of them.
The downside of Solmy’s versatility when it comes to the arcane arts is, of course, his lack of Might skills. He does have access to Exploration, Paragon, and Destiny, but only at the Minor rank.