This product requires the base game Talisman: Digital Edition on Steam in order to play. You can not run this product without this game.
“The ancient door crumbles to splinters… Your cleated boot kicks away rotting wood and your sword clears thick cobwebs from your path. Your torch throws darting shadows on damp stone walls… and the Dungeon lies revealed!”
Discover the Dungeon Region, one of the four Kingdoms surrounding the land of Talisman. The expansion adds a new board piece to the main Talisman board, taking you into the dark depths below the land of Talisman.
The Dungeon board is accessed at the Ruins space on the main board. Once in the Dungeon Region your character must follow the normal rules of moving with their die roll, however the board has a set path which they must follow. To leave the Dungeon Region, characters must reach the Treasure Chamber or move backwards through the board and exit at the Ruins space.
Treasure Chamber Space
The Treasure Chamber space is the last space in the Dungeon. It contains vast riches and magical artefacts, but it’s also the lair of the most powerful creature in the Dungeon… the Lord of Darkness. When a character reaches the Treasure Chamber they must encounter the Lord of Darkness.
If the Lord of Darkness is defeated the character may look through the Treasure cards and choose their reward. If a character is defeated they must emerge from the Dungeon with no reward despite their efforts. Darkness never dies… even if the Lord is defeated he will recover his body and be ready to take on his next challenger.
Dungeon Cards
Dungeon Cards are similar to Adventure Cards but can only be encountered when in the Dungeon Region. These cards will trigger new Events, Enemies, Strangers, Objects, Followers and Places.
Winner Takes All
Wearing the Crown isn’t everything, winning with a horde of treasure and gold is. Fight your way through the Dungeon, kill the Lord of Darkness before anyone else and win.
Amazon
A strong willed and determined warrior with no fear for what the Dungeon may hold. Stubborn in her ways, she’ll fight an opponent until they are truly defeated. When playing as the Amazon:
Gladiator
The Gladiator is a natural-born leader. Followers will fight with him in a bid to help him rise to his true glory. When playing as the Gladiator:
Gypsy
Born with the gift of magic, the Gypsy’s mysterious fortune-telling abilities help her avoid potentially deadly events. She appreciates what others do not and can learn spells she’s cast aside after only one use. When playing as the Gypsy:
Philosopher
Using their extensive knowledge and philosophical mind, the Philosopher is able to make good judgement on the Creatures, Enemies, Object and more that they encounter on their travels. This knowledge allows them to assess situations and look to make the best of them. When playing as the Philosopher:
Swashbuckler
Confident in his swordsmanship, encountering other characters or multiple Enemies is a welcome challenge to the Swashbuckler. Surviving the Dungeon will be a simple task for him. When playing as the Swashbuckler:
“Brave untold dangers, and discover what lies in the darkness beneath the world of Talisman!”
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