- SURVIVE - EVOLVE - DOMINATE -
Nova Drift is a 'rogue-lite' space shooter that melds a classic arcade experience with modern action-RPG elements like theory-crafting and deep player choice. Your ship rapidly evolves as you defeat enemies, allowing you to shape its abilities and weaponry to your desires in a matter of minutes. Unlike many ARPGs which can absorb hundreds of hours of time, Nova Drift allows you to take a ship build from inception to execution in a single game session.
Features
Nova Drift is a living game. Frequent updates will continue to expand the depth and content of the game world.
Upcoming Updates:
FULL ROADMAP
Ship Evolutions
Mods & Gear can be unlocked, upgraded and combined to make unexpected and powerful combinations:
Example Build #1: Seeking Cluster Grenade
Grenade + Body: Assault + High Explosive + Splinter Shot + Heat Seeking + Charged Shot
This build focuses on creating as many grenade splinters as possible using the Grenade weapon and sends them tearing toward targets using the Heat Seeking mod. The overlapping blasts from the initial explosion add up to a huge amount of damage at the epicenter, while the seeking clusters handle crowd control.
Example Build #2: Celestial Shield-Bomber
Hullbreaker + Amp Shield + Volatile Shields + Flash Shielding + Emergency Systems + Celestial Lance
This build takes advantage of the Hullbreaker's speed and resilience to crash damage to slam directly into enemies. The fragile Amp Shield is used not for defense, but to augment Hullbreaker's strongest aspects, gaining increased speed and force. The shield will break on impact, but we can capitalize on that using the Volatile Shields mod, which detonates the shield when it goes down, blasting all nearby enemies. Flash Shielding gets it running again quickly while Emergency Systems grant a moment of damage immunity, making charge attacks safer. Finally, Celestial Lance is used to deal burning damage to everything around the ship at high velocities!
Nova Drift is developed by Jeffrey Nielson of Chimeric, a mostly 1-man development team, featuring music and audio by Miles Tilmann of Pixeljam.
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