Were Black Ops 4’s Servers “Downgraded” For Game Release?
Call of Duty Black Ops 4 made a lot of big promises and changes when it was fully announced earlier in the year. First off, it was going to forego the traditional singleplayer storyline to focus solely on multiplayer. Plus, it would bring forth a Battle Royale-esque mode called Blackout. Critics and players have been raving about the game since launch, which made the game get $500 million dollars in sales its first weekend. But now, gamers are noticing something that isn’t so good.
Mainly, they’ve been having server issues within the game. So much so that the community started to share their experiences with one another, and show evidence as to how and why things were going wrong with the servers. A popular theory emerged from this, that Treyarch had actually downgraded the Black Ops 4 servers after the beta for the game, and this is why everything was so wonky. This went on all weekend.
Hearing the fans’ cries, Treyarch released an update statement on Reddit, and fully addressed the issues that some are having with the servers:
We’ve also noticed a lot of discussion around network performance over the past couple of days and wanted to take a moment to address this directly. We’re constantly working to optimize the game, and particularly network performance, to ensure the highest quality online experience for our players. For a game launch with as massive a population as ours hitting so many global servers at once, we configure our infrastructure to ensure game stability as the highest priority over all other factors. Now that we’re past the initial launch of the game, we are focusing on fine-tuning network performance around the globe, using the real-world data that we have collected.
It makes sense that Black Ops 4 didn’t have the best optimization during launch, and unlike a beta, there were more than a limited number of players in the game. So while it may seem like a downgrade, it’s likely just that they’re a bit overwhelmed at the moment.