Ubisoft Wants Assassin’s Creed Odyssey To Be “Full-Blown RPG”
The Assassin’s Creed franchise has been known for a lot of things. Stealth and tactical gameplay, beautiful open-world settings in many legendary places in history, and a story that is both very complex and yet very emotional at times. However, in terms of genre, it’s almost always been an action adventure game. But, with Assassin’s Creed Origins, things started to become a bit more like an RPG. And now, with Assassin’s Creed Odyssey, Ubisoft’s goal seems to be to make it a full-on RPG.
This comes from Game Director Scott Phillips, who did an interview with Game Reactor and noted this:
“[One of our priorities was] making [Assassin’s Creed Odyssey] into full-on RPG. So progression, pushing that beyond what Assassin’s Creed Origins did, giving you multiple pathways to progress. We’ve got naval as well, so you’ve got seamless open-world naval where you can progress your ship and upgrade that, you’ve got your character where you’re getting new gear, you can engrave that gear with special perks to make it your playstyle, so choice gets interwoven into that.”
The combat especially was apparently a focus of the RPG conversion:
“You’ve got abilities which sort of mix up the combat and give you a lot of new options within the fight, so you’ve got the same core basic fights as Assassin’s Creed Origins, but we’ve improved it an additionally added on these abilities which you have to build up adrenalin before you spend adrenalin on an ability within the combat. It’s really mixed up the combat and made it into a much stronger overall RPG experience with the choice sort of combined into it.”
It’s very important that Ubisoft deliver on what it’s intending, for they noted earlier this month that Assassin’s Creed Odyssey will be the last Assassin’s Creed game for at least a year.