Spider-Man Composer Talks Mixing Movement With Music
Music in video games is very important, for without the background music, sound effects, cutscene songs, and more, games just wouldn’t be the same. Many felt this way for Spider-Man on PS4, for as they swung through New York City, they found themselves lifted up by not only the webs, but the music. The song for the web-swinging section was a thrill to hear every time you did it, which made it all the more fun to keep doing it. And that was apparently the intention.
The composer for Spider-Man John Paesano, talked recently about his goals for the music:
“One of the big things, one of the big challenges I think for us and one of the goals that I really set out in the beginning to try and achieve was, I wanted to make sure there wasn’t a huge discrepancy between the cinematic music and the gameplay music,” Paesano told ComicBook.com. “Because those are the two kinds of things we’re always faced with as composers in this format is that you have cinematic, which are the moments of the game that play like a movie, the cut scenes and things like that, and then you have, obviously, the gameplay music where you are swinging around the city.”
Paesano wanted every aspect of the music to feel connected to one another in a way that was seamless and fun.
“I just wanted to make sure there was all this DNA from the main theme in the gameplay music and in the general music when he’s swinging around,” he added. “And that way, when it does come up in the cinematic scenes, it feels familiar, it feels connected. And there was just kind of, like I said, that DNA kind of strung throughout the whole entire gameplay. So, it just didn’t feel like it was too separate types of music, but it was all very relative or relevant and connected.”
You can get the soundtrack for Spider-Man (as well as the game) now.