Smash Bros Ultimate Was Developed For All Players, Not One Group
When E3 2018 came last month, one of the games that everyone was looking forward to seeing was Super Smash Bros Ultimate. The game was teased at a Nintendo Direct earlier in the year, but Nintendo had been tight-lipped ever since. Then, at E3, they unveiled Ultimate, proclaimed, “Everyone is here!” And wowed many with a 25-minute breakdown of the title in their digital conference, and then did several sessions of the game during their Treehouse sessions. But a question has been asked, “will Ultimate tailor to anyone?”
Well, Smash Bros creator Masahiro Sakurai talked about this with the Washington Post, and his answer was simple, the game is for everyone:
“I feel like a game, at the end of the day, is about playing the game. But if we focus too much on the top level players – or the audience – then the game skews a little bit too much on the technical side,” he explained.
He then compared Smash Bros to Street Fighter, because between the two, Smash Bros is easier to learn, and that matters to him:
“It’s not to say that Street Fighter is failing [by more fully embracing competitive gaming] by any means, but personally, I think any games with command inputs are difficult. The creator side is trying to raise people who do that…it doesn’t beat a game where you press one button to create a special move. I think that’s really easy to pick up for a lot of people,” he said.”
And then…there’s the Melee effect…
“I think a lot of Melee players love Melee. But at the same time, I think a lot of players, on the other hand, gave up on Melee because it’s too technical, because they can’t keep up with it.
Super Smash Bros Ultimate will arrive on December 7th for the Switch.