The confines of streaming competitive gaming have been broken, as the service looks to flourish on network television. The likes of ESPN and TBS have taken eSports into the mainstream, working with developers such as Riot Games and Blizzard, whilst supporting grassroots college eSports groups.
Psyonix, developers of Rocket League, will now be joining the ranks by partnering with college gaming network TeSPA, with an ambition to establish a competitive college league. The Collegiate Rocket League, abbreviated to CRL, will host student matches in a 3v3 tournament for a share of $50,000 in scholarships. The eight teams from each regional conference will compete in qualifiers in September to see who advances to the playoffs. The two top teams will then advance from each conference to the national championship in December, where the CRL champions will then be determined.
The group stage will be broadcasted, and will continue through to the final. Those who don’t qualify will still have the chance to play against others, in what is known as the Open Ladder competition. This will give a team the chance to earn a place in the main tournament as a wildcard in this part of the CRL.
Rocket League is now available on PS4, Xbox One and PC.