Resident Evil 2 Remake Almost A First-Person Shooter

When it comes to remakes and remasters, a bunch of questions needs to be asked. Mainly, “How much do we remake or remaster?” The obvious, and most used, answer is simply about graphics. You improve them to a little of satisfaction that’s passable by you and you move on. But for others, they sometimes go the extra mile an add new content, new stories, or even change a key part of the game to suit the modern age. Which is almost what happened to the Resident Evil 2 Remake.

The game was revealed at E3 2018, and though much of the game is intact, there are some subtle changes to make it feel more cohesive. But, one major change that almost happened was changing from a third-person shooter to a first-person shooter. This came from Capcom’s Stuart Turner, who noted to GameIndustry.biz:

We played around with a few things in development. We did try first-person, we did try fixed camera. But the way the game has been designed, we decided that a third-person view works better.”

Resident Evil 2 Remake

Why did they try that? Well, it was all about trying to make gamers happy:

“We had discussions on whether we could make a game that was everything for everyone. For those guys who want tank controls and want fixed cameras… can we do that? But the world has moved on and these players have changed. And if we did [introduce old school mechanics], these fans might play it and actually decide it’s not what they wanted after all.”

And apparently their bet paid off:

“We were concerned internally about who RE2 would appeal to. With RE7 we had done this first-person thing, and with RE2 we’ve done this thing that looks great, but it’s also back a step. So the response to that, the pre-orders we’ve seen already… we have been a little taken aback by how well it has gone down.”

The Resident Evil 2 Remake comes out next year.

 

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