Red Dead Redemption 2 Team Worked 100-Weeks Several Times
One thing that sometimes gets lost when playing a video game is realizing how long it takes to make the game itself. Certain indie games may only take a few months, but when it comes to AAA titles, they can take years. Red Dead Redemption 2 has been thought about since 2011, and only now in 2018 is the game finally getting released. And in a massive interview with Vulture, the team revealed what it took to make the game what it is.
“We were working 100-hour weeks.” But noted that this was necessary to create “this seamless, natural-feeling experience in a world that appears real, an interactive homage to the American rural experience. [It’s] a vast four-dimensional mosaic in which the fourth dimension is time, in which the world unfolds around you, dependent on what you do.”
100 weeks are no joke, and the internet is already ablaze with the fact that Rockstar Games made them do this.
Another big thing about the game was the cost of voice acting. By the end of it, they had hired 700 voice actors to play all the characters:
“We’re the biggest employers of actors in terms of numbers of anyone in New York, by miles,” says Dan. Before a motion-capture shoot that would last two or three weeks, there were meetings “four hours each day for four days. We want it as tight as possible for motion-capture because we’re burning a lot of money very quickly [at those sessions].”
As for the music, they’ve got a lot of that too:
“We have 192 interactive mission scores, and we thought about the music constantly from the time we brought in [composer] Woody Jackson in 2015,”
As you can see, Red Dead Redemption 2 is going to be packed with content, and the story campaign is said to be 60 hours long. The title releases on October 26th.