Aside from Quick Play and Competitive, there are other modes to enjoy in Overwatch, with more light-hearted activities listed in the Arcade section. One mode of interest is Mystery Heroes, in which players are assigned with a random hero, with the one hero limit being removed from proceedings.
This can obviously lead to a variety of odd team compositions, but also to some very one-sided matches. This led to a player to suggest a way in which there are less duplicate heroes that you wouldn’t see in a normal game, with the suggestion that there should be restrictions such as having limits of each hero to a maximum of three per team, and that each team has at least one support hero.
Game director Jeff Kaplan responded to this suggestion, replying:
We’ve discussed putting logic like this into the mode numerous times. Every time we get close to doing it, someone argues with us that the point of the mode is to allow for “broken” comps and that’s what makes it fun for them (i.e. 5 Mercys and a Bastion).
I’m really torn because I understand both arguments. For me, personally, it’s frustrating that the game doesn’t build better comps. But I also understand the fun in “whacky” comps in this arcade mode.
Perhaps we can try an alternate game mode to Mystery Heroes at some point… “Slightly Balanced Mystery Heroes” or something along those lines.
Overwatch is now available on PC, PS4 and Xbox One.