Insomniac Originally Struggled With Combat For Spider-Man Title
When a studio announces that they’re working on a video game, there are things you often take for granted. One of them being that they might not have any struggles making such a game. For if a studio is talented enough and has the pedigree to show they can make quality titles, why would they struggle? Well, Insomniac Games is known for numerous franchises, Ratchet and Clank, Resistance, Sunset Overdrive, etc., but with their upcoming title Spider-Man, they had a problem…they had never done close range combat before.
“You look at Ratchet, you look at Resistance and you look at Sunset Overdrive…We’re a big shooter company, and we’re really well known for our creative weapons. It definitely was a little bit of a learning curve. We asked ourselves really early on, ‘well, what can Spider-Man do that others can’t?’ and then the world improvisation started to come up a lot,” Creative Director Bryan Intihar said to GamesTM
That’s an honest problem, and Insomniac had to figure it out, and clearly they did, but they had help. They apparently hired a bunch of stunt actors to do flips and combat moves for them so they could see just how well the human body could move, which would of course be amplified due to Spider-Man’s abilities. Which was the other half of the equation, it wasn’t just moves on the ground, it was moves in the air via his webs:
“We went heavy on web usage. Whether it’s the quick, rapid-fire webs or looking for things in the environment that you can grab and pull. When the gadgets and suit powers really started to get implemented – when we got him up in the air – that’s when it really felt like a Spider-Manexperience met an Insomniac game to me.
Spider-Man arrives exclusively on PS4 on September 7th.