Hideo Kojima Talks Using Actors Likenesses For Death Stranding
Hideo Kojima is by and large one of the most beloved and respected video game writers and developers the world has ever known. His visions and grand plans in games have gotten him a lot of fame…and infamy. For while he was making the Metal Gear Solid series, he came up with a plot so complex and intricate that there are those to this day that still don’t know what the heck went on in those games. And now, he’s doing it again with Death Stranding.
This title is the first coming out of his personal studio, Kojima Productions, and it’s clear that he’s amping up his style to 11. Which includes using the likenesses and mannerisms of actors like Mads Nikkelsen and Norman Reedus. But why is he doing that? Well, he told the Telegraph:
“I’ve been making games for 32 years and the technology now means I can create whatever I can think of with 100% validity. But that’s not interesting because it has no analog element, it has no organic, living element. For example, if I had Norman here I might say I want him sitting in this chair and he’ll say, no, I think it would be better if I sit over here. And I’ll be, right, let’s see what comes out of it.”
He went on to note that it’s not about the “fame” of the actors, but rather what they bring to the game itself:
“When you’re investing so much, you don’t think about whether actors sell or whether they’re famous or they’re established.” It’s about working with people, according to Kojima-san, that inspire him – promote that “creative energy” in order to make the game he wants to make and see that full vision realised. For anyone that has spoken to the creator, or at very least heard him speak, it’s very apparent that he has a very unique philosophy when it comes to game development. It’s because of this philosophy that he has drawn the adoration of not only players, but other developers as well.
Death Stranding will come out to PS4 this year potentially.