Guild Wars 2 Receiving Underwater Combat and Rewards Changes
If you’re a Guild Wars 2 player, then you already know that you should try to avoid anything related to water. When you have a game that has quite a lot of a specific content, and your players are avoiding that content, you have to do some fixing. Underwater combat was never satisfying as it should have been, but it’s also not as important as other things so that’s why it took the developers so long to do something about the whole underwater combat situation.
Underwater combat was slower and took place inside a 3D space, all of this to make it feel more real. But now, underwater combat will be as effective as combat is on land, underwater movements are quicker, the skills underwater will have the exact same combat flow as do the ones on land do. You may think that underwater movement is still kind of slow and sluggish, but at least we will be able to kill underwater enemies quicker than before. There are some profession changes, and they are as following:
The elementalist’s Tidal Wave skill now moves players at nearly double its previous speed, and it scales damage based on the distance traveled.
The guardian’s trident auto-attack has been reworked and is now a three-part ranged chain, which should flow much better into its other skills.
The revenant gains the underwater use of a trident, as well as the ability to channel Jalis, granting them much greater versatility and playstyle options.
Water is still something that we haven’t explored much in Guild Wars 2, so now if you have the passion for treasure hunting, you can look for all kinds of things. A dive master is coming to Lion’s Arch, and he needs people that will dive into the blackest depths in search of treasure.