Days Gone Creative Director Defines Their Zombies
The PS4 has had a lot of exclusives this year, and they were meant to have another in the form of Days Gone before it got pushed back to 2019. The game is a post-apocalyptic action title where you roam an open world in the aftermath of a zombie outbreak. While this may sound like most other games, the title is aiming to change certain things. Including how you get around, how you fight, and what you fight. For in this title, the zombies aren’t your basic variety.
Creative Director for Days Gone, John Garvin, recently chatted with PlayStation Magazine about the game. He noted:
“So we’re like 28 Days Later zombies, instead of Walking Dead zombies. And that’s, to my mind at least, that’s a huge difference. Because what that allowed us to do was to create an ecosystem; you’re in an open world, with a day/night cycle, and you’ve got creatures that need to eat, they need to sleep, they need to drink… all of that is built into the daily cycles of the horde.”
This looseness and freedom with the horde will lead you to having to do different things to not get caught by them:
“You find a horde den–a cave or a mine–you can track what they’ve done during the day. You can actually find where they go to feed, because we have all of these mass graves in the world. That’s why they are out here in the wilderness. And then you can find out where they feed, where they drink, and you can follow them and learn their habits, and that’s important, because later on there’s going to be missions where you have to take them out. And they’re just dangerous all the time. If you run into one while you’re on the highway trying to do something else, good things don’t come of that.”
Days Gone releases February 22nd, 2019.