Darksiders III Won’t Be Bogged Down By Story

The Darksiders games have been a curious bunch, mixing fast-paced action with a story about the end of the world and what comes after. Not to mention focusing the story on some of the Four Horsemen of the apocalypse is a unique twist on things. The games have quite a following, and so with Darksiders III coming out this November people are eager to find out just what they can expect from the third title. And according to dev Vigil Games, the story won’t “bombard” the play this go around.

This interview comes from the upcoming issue of PlayStation Magazine, where the head of VIgil of Games Dave Adams noted:

Darksiders is and has always been a videogame. There’s still cool cutscenes and we have scenes around all of the Sins, and cool key story moments, but you’re not being bombarded by story – you’re running around fighting stuff and solving puzzles. That was a purposeful decision. When Darksiders II came out people were like, ‘What’s all this RPG crap doing in my Darksiders game?’ You’ve got to take some risks or else the games become stale. But you’ve got to walk the line between risk and not completely betraying what makes the franchise what it is.”

Darksiders III

So clearly the story will be a factor, just not THE factor, and many will likely appreciate that. But above all, the game is going to be focusing on its character Fury, who is going to have a whole lot of power in the title:

“Take them at your pace. Every time you kill a Sin it levels the world up; your power curve begins to grow away from the world, then you kill a Sin and it resets to match you,” he explained. So, we’ve got that to look forward to, yeah?”

Darksiders III arrives November 27th.

 

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