Cyberpunk 2077’s Progression System Detailed By Team

When it comes to RPGs, the progression system in terms of abilities and skills is very important. Some of them are basic, and you’ll get new skills based on what level you obtain, while others give you “points” that you can use to pick your own skills and abilities and thus make your character your own. CD Projekt Red is fond on the latter system as they proved in The Witcher series, and now, they’re going to do the same with Cyberpunk 2077.

During a Q&A, gamers got to find out that the skill tree is indeed going to be branching, and while not finalized in look, the intent is clear:

“The actual shape of skill progression is still something that is in full development, what we know is that there are the 3 directions that you can take. The Solo direction, the Netrunner direction and the Techie direction,” Game Designer Philip Weber said.

Cyberpunk 2077

He also likened the tree to what the team did in The Witcher:

“Compared to The Witcher, we have much more freedom on what these skills can do and how varied they can be, in Witcher 3 all the skills had to make sense to what Geralt, a witcher, can do. Having this freedom also means that now we can solve quests in many more different ways,” Weber added.

He did make it clear though that these paths will help you define your character in some exciting ways, including what they’ll be like in combat:

“We can have strong solos, if you want to make them kinda tanky with big weapons,” Weber said in response to a separate question. “You can also have a character that you want to be more like the major from Ghost in the Shell, basically a cyberninja, there are skills for that as well.”

Cyberpunk 2077 is still in development.

 

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