Cyberpunk 2077 Is “Collaborative Art” According To Dev
When it comes to games like Cyberpunk 2077, ones with massive open worlds or cities for the players to dive into, there’s a lot that goes into it. And I mean a LOT. There are dozens and sometimes hundreds of people working on the game at points to ensure that the looks, the details, the mechanics, and everything inbetween works on a level that it didn’t before. And just because they’re a team doesn’t mean that they always agree with what the game is and isn’t.
Take Cyberpunk 2077 for instance. The team at CD Projekt have been working very hard on this title to bring it to life, and yet, as the team looks at it, they see something different. The teams’ Patrick Mills Elaborated on this:
“We’ve taken something where everyone looks around and you can see the issues. And you might have different perspectives on them, and even within our development team, the game is being made by huge numbers of people with very different opinions. I have co-workers – colleagues, good friends – that I disagree with very, very strongly, and they very strongly disagree with me.”
“And all of us are making this together. It’s very likely that when you play this game, just like Witcher 3… there are contradictions in Witcher 3. There’s scenes that say one thing and there’s scenes that say something else. And they may be a contradiction, but that’s great, that’s wonderful. These are not just mass market consumer goods, they are also these collaborative… god, this sounds pretentious, but they’re collaborative art pieces at the same time. Just like movies, just like television. I like to think so.”
That’s a very interesting way to look at games, and not in a mean way, but an honest one. It’ll be interesting to see what the team thinks of it as a whole when Cyberpunk 2077 releases.