Chris Avellone Helped Shape Dying Light 2 Into What It Was
Sometimes, it’s not just about being able to make a video game, it’s about making sure that you have the right team to make that video game. For if you don’t have the right people, things just won’t work out the way you want them to. For the Dying Light team, they knew they made their first game well, but they also knew that to step it up, they needed a writer to help make things more complex. So, they brought it Chris Avellone.
Avellone is known for his work on Fallout New Vegas, and during a developer video/interview with Digital Foundry, the team noted how important he was to making Dying Light 2.
“He was with us from the start,” the Lead Designer told the site. “He helped us to define the idea for modern dark ages, a unique setting that we have in the game. It’s a setting that explains, presents a world where the civilisation has gone back to [the] dark ages. But everything that you see around is quite modern.
There’s a lot of things that are different in this game than the original, including a bunch of factions that are trying to rule the city. Avellone helped make that a reality:
“Perhaps it’s not working, but the things that we take for granted right now—the things that we see outside our window, are artefacts of a previous time. Right now, everything is brutal, primal and merciless. Chris Avellone helped us to define that world, define the rules that govern it, and [helped] define the factions that operate in the city.”
This proves how important a role like a writer can be to a game of this nature. And with all this praise, it’ll no doubt make even more people excited to try out Dying Light 2 when it arrives.