Commit a crime and there will be hell to pay in Mount and Blade 2: Bannerlord, depending on how important you are.
The first Mount & Blade game was an instant hit. Why wouldn’t it be, since it gave you a medieval sandbox that was so addicting that you just couldn’t stop. You can understand then why everyone is very nervous about Mount & Blade II: Bannerlord and how it’s going to turn out. Can the sequel ever be better than that first game which started everything?
Maybe, maybe not, but it’s important that the devs keep us informed. What the game is going to look like, and how it’s going to play like. Today we got to see how crime is going to work, and if it pays off.
In the eyes of the law, your crimes can be mild, moderate, and severe. Smuggling some goods may earn you a small fine. Murdering and robbing a caravan may earn you a much bigger fine which results in death if you can’t pay it off. A pretty simple system, yet it sounds very effective. The cool thing is that all the kingdoms track your criminal records separately. So, if you do a lot of murdering over in one place, you can just go to another kingdom where they don’t know that you’re a bloodthirsty psychopath.
Thankfully, there are ways to bribing the guards to turn a blind eye to your shenanigans. Can you pay them a hefty enough amount so that they ignore the pile of corpses that you make? That’s the real question here. If you can’t, there’s always the option of using a disguise and trying to sneak into the place.
Mount and Blade 2: Bannerlord also lets you be a tyrant. That’s right, if you’re at the top, you are the law, therefor no one can punish you for the attrocities that you commit. But doing that will make your citizens unhappy, and your honorable lords will hate your guts.
It’s settled, we’re going to play as a murdering psychopath that becomes a ruler of a faction and then continues to murder while being the law itself. Maybe Mount and Blade 2: Bannerlord turns out to be an excellent sequel.