Battlefront II Developer Admits That Game Was “Learning Experience”
It’s ok to make mistakes, it’s a natural part of learning. However, some mistakes are so bad, so egregious, that people can’t but wonder why they were made in the first place. If you can’t tell, we’re speaking of Star Wars Battlefront II. The remake of the series, done by EA and DICE, was a solid game, but it lacked a singleplayer campaign and other nuanced things. The sequel promised to remedy all that, and it did in a way. But it also brought a “Pay-2-Win” scheme and a progression system that forced players to play longer to get good stuff.
After all the backlash that came with these reveals, EA decided to shut down their microtransaction system and try and fix the progression of the game. Some of these new features came recently, where the microtransaction system came back as “cosmetics only”, not unlike PUBG, Fortnite, and certain other games.
The question on most games minds is, “DId EA learn from what they did wrong with Battlefront II?” Well, the answer seems to be “yes”. As the head of EA Motive, who helped make the storyline for the title, Jade Raymond admitted that things didn’t go to plan and that they did indeed learn from this:
“Well, look,” she said. “I mean, the team worked really hard on that game and I’ve gotta say there were obviously some big learnings to take away and the team at DICE has been continuing to work really hard. EA is a learning company, so we are really focused on how we improve and obviously don’t make those kinds of same mistakes again.”
Despite the backlash, Battlefront II did sell really well after things got “fixed” initially. So if there’s going to be a third Battlefront game, it will not have to do much to make up for the mistakes of its predecessor. And you know that EA isn’t wanting to take a big hit like they did with this title.