Battlefield V Talks Feedback and Vehicles
Battlefield V is coming to consoles and PC next month, and EA/DICE are working very hard to try and get the game not just done, but balanced. As well as fun too. They don’t just want to make a game that is good, or great, they want it to be something everyone can enjoy. They’ve already done steps to try and make this happen, including having betas, but the work isn’t done, and it’s still quite a process to get everything done.
In their weekly chat on Reddit the team at DICE talked about many things, including how to sort out the feedback:
WW2 is challenging as it has a huge amount of hardware to pick from, but with any project we have a game direction to follow. And, with BFV we were going for the unplayed and untold, some lesser known vehicles like the Valentine tank, the M30 Drilling shotgun, but at the same time deliver on the WW2 fantasy like driving a Tiger I or shooting the MG42. Gameplay spread also dictates what we want to include from the get-go – covering all types of playstyles and allow for more players to play their game is key. It’s an iterative process, and it’s sometimes difficult but fun, especially WW2 as there is so much to choose from on where to start – and where the live service takes us.
On the vehicle’s front, at present, there are only two vehicle spawns allowed per map. As Battlefield V gets closer to launch, this will change:
We are making a push to expand the number of vehicles we can cram into a large map. We want more! We’ll see where we end up for launch, and how far we can improve that post.
The title will arrive on Xbox One, PC, and PS4 on November 20th.