Battlefield V Devs Give Open Notes On Alpha Feedback
Battlefield V is set to be one of DICE most ambitious entries into the series, and to that end, they’ve already delayed the game from its October release to its November release. But also, they’re making sure that their Alpha/Beta stage not only goes smoothly, but that they do their best to listen to everything that the gamers have said. So, with the beta on the horizon, they made a post on their forums yesterday talking about what they learned.
“The Closed Alpha(s) were a great opportunity for us to learn how all our new gameplay systems actually perform in the real world, with real players. So great in fact, we had a second run at it – which allowed us to do some proper A/B testing on the weapons side, and fine tune our matchmaker’s and squad lobby features.
We got confirmation we were very much on the right track when it came to the second to second gameplay. This cemented our pretty substantial changes to core gameplay loops and systems, while allowing us focus on the bigger picture.”
The noted that a specific area that gamers wanted to ensure was focused on was “friction” after long-term use.
Battlefield V is built to live on as a service – the need to minimize long term fatigue & reasons to stop playing is a bigger priority than ever.
We chose to focus on this not only because it makes for a better game for all players – but because it was clear from feedback and data alike that this was a top issue, and in some cases the needs were made bigger by some the design choices we’ve made for the game (One example: Soldier Visibility & No active spotting so players don’t solely rely on the UI for enemy identification).
The breakdown is very extensive, and you can check it out in full here. Battlefield V arrives on November 22nd.