Riot Games Talks Difficulties In League Of Legends Skins
League of Legends is a massive game in both size and scope. Just the Champions alone are a monumental task. After all, they have to be designed, figured out in terms of attack power and abilities, then adjusted so that they don’t overtly clash with all the other Champions. Then, even when all that’s done, there’s the possibility that the character will get a new skin via a special event. These skins are often incredibly detailed, and it takes a lot of work from Riot Games to get them made.
Riot Games “I Am Carlos” did a video detailing the skins that were some of the hardest to make for League of Legends, based on a fan request. And you might be surprised at some of the skins that made the list.
“Elementalist Lux was the most intense timewise with all the forms, animations, visual effects and sound effects,” Riot I Am Carlos said. “But the core concept didn’t really change much from the beginning. We knew what we wanted to make and went for it.”
But, as he went on, he noted some other skins that honestly gave the team some trouble in terms of design and time spent on them:
“The recent K/DA skins might have been the most difficult line we’ve done in the past few years from the perspective of time and number of people we had to get on the same page,” the Rioter continued. “We had to do a ton of research and tried many different designs, and applied a massive amount of feedback and revisions. With these, the concept artists (the true heroes on this thematic, really), went through over 70 different design iterations to make sure the skins looked awesome in game while paying homage to the genre. Normally, 1350s go through about five iterations depending on complexity, so yeah, that was hard as hell.”
As you can see, the game is much more than just the battles, sometimes it’s a struggle to just design the dang thing.