No “Pay-To-Win” Microtransactions In Battlefield V
Without a doubt, one of the biggest controversies in all of 2017 was that of Star Wars Battlefront II and its microtransaction system. The system was basically built to support “Pay-To-Win” tendencies, and it hindered progression for those who didn’t want to pay the microtransaction fees. Not cool. And fans reacted appropriately by raging all over the internet, which forced EA and DICE to actually shut down the system before launch. So now, with the upcoming launch of Battlefield V, they’re making sure they don’t make the same mistake twice.
In a massive post on their site, EA detailed out a lot of things that Battlefield V is going to offer, including how to advance and grow through singleplayer and multiplayer modes. They also outlined how microtransactions are going to work:
Battlefield V will also have an optional currency known as Battlefield Currency, which is purchased with real-world money. Battlefield Currency can be used to acquire specific cosmetic items for your Company.
So the use of real-world money to buy anything more than cosmetics won’t be allowed here. What’s more, they’re not going to institute the microtransactions at launch:
Battlefield Currency will not be available at launch. We want players to get hands-on experience with their Company, the progression system, and earning Company Coin before introducing premium currency. Balanced rock-paper-scissors gameplay has always been the foundation of the Battlefield series, and our belief is that real-world money should not enable pay-to-win or pay-for-power.
It’s refreshing to see that they truly learned from what happened with Battlefront 2. And now that the microtransaction system is more clearly laid out, and promised to not be at launch, this likely will help the sales of Battlefield V in a big way.
We’ll just have to see how the gamers respond when the title arrives on November 20th.