Story
The world of Lera has fallen ill to an unstoppable plague and as the King of Ebris, you – Farren – franticly seek a way to bring an end to your people’s suffering in Ena: The Kingdom Above All Kingdoms. And to rid your world of this illness once and for all.
In the weakness of your distress, your Regent – Gulbrand – speaks to you a tale of hope, a way to purify the world by means of the Spires and the extraordinary resources that await beyond the realms.
Desperate for answers, you leave Gulbrand in charge of your kingdom to trek out to the other six Kingdoms of Lera and reopen the Spires; the other kings willing or not.
You succeed in your endeavor, however with the reopening of the last Spire… something is wrong. The world begins to fall apart, the heavens turn dark and the oceans go dry. In the aftermath of your deeds, you find yourself stranded in the middle of a deteriorating world, only thoughts of worry to comfort you, as you trek onward to get back to your kingdom.
The journey back takes you three years.
And when you arrive… you do not recognize your own kingdom.
Forsaken and betrayed by your own Order, fight back against the forces of a long-forgotten realm as you try to save existence from the evil of a usurper king in pursuit of what lies beyond immortality in the Kings of Lorn: The Fall of Ebris.
A first-person dark-fantasy survival-horror video game developed by TeamKill Media.
Features
Story:
Uncover a mysterious story as you progress and unravel the secrets behind transpired events.
Isolation:
You are alone. There is no one to help you; no one to come to your aid and no one to hold your hand. It is up to you to figure things out.
Atmosphere:
A dense atmosphere of despair, where light is scarce and darkness, overwhelming.
First-Person Defensive Gameplay:
You must fight back against the horrors that seek to kill you. However, they are much stronger than you.
Large Array of Weapons
Fight back using a variaty of weapons, from swords, axes and a war hammer to powerful staves and a life consuming ultimate weapon.
Unpredictable Enemies:
Enemies have specific senses (some hear, some see) and explore of their own free will.
Minimum:
Recommended:
Minimum:
Recommended:
Minimum:
Recommended: